RAMP 2023 - Building a Doom map

3 min read 1 month ago
Published on Aug 04, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

This tutorial guides you through the process of creating a basic Doom map using the Boom format. Whether you're a complete beginner or looking to expand your mapping skills, this step-by-step guide will help you build a functional level inspired by Doom's classic gameplay.

Step 1: Setting Up the Environment

  • Open your Doom mapping tool (e.g., Ultimate Doom Builder).
  • Select the Doom 2.1.0 base resource and create a new map.
  • To start drawing, press Ctrl + D or activate the jaw lines mode.
  • Click to create your first vertices, forming the outline of your first room.

Step 2: Creating Your First Room

  • Press Q to enter 3D preview mode and use ESDF keys to navigate.
  • Switch to vertices mode by pressing V, then drag the vertices to adjust the room size.
  • Select the Things mode and double-click to add a Player 1 start. Set the facing direction to the left.

Step 3: Expanding the Map

  • Create additional rooms by dragging vertices to expand the layout.
  • Incorporate verticality by adjusting ceiling heights using the scroll wheel.
  • Add enemies by selecting the Things mode, placing "former humans" (zombie men), and other monsters as desired.

Step 4: Adding Doors

  • In sector mode, create a door using Shift + D.
  • Choose door textures and define action specials for the door (e.g., open, close).
  • Ensure the door is properly aligned to allow for seamless movement.

Step 5: Incorporating Gameplay Elements

  • Add items such as clips and shotgun shells within the map to reward players.
  • Use Ctrl + right-click to apply textures to walls and other surfaces.
  • Create a lift by making a new sector and setting it up with the appropriate action (e.g., lift, lower, raise).

Step 6: Designing Caves and Corridors

  • Draw jagged formations to create caves, giving a more natural look.
  • Ensure the cave walls vary in height and shape for interest.
  • Use mid-textures to add depth and make sections impassable if needed.

Step 7: Adding Secrets and Traps

  • Design secret areas by creating hidden doors or alcoves.
  • Use actions to control player interactions with switches and doors.
  • Ensure traps are set up to surprise players, enhancing gameplay tension.

Step 8: Finalizing the Map

  • Playtest your map using Ctrl + F9 to check functionality.
  • Adjust brightness levels for different areas to set the mood.
  • Add finishing touches like textures and decorations to enhance aesthetics.

Conclusion

You've now built a basic Doom map that includes rooms, enemies, items, and interactive elements. This foundational knowledge serves as a stepping stone for more complex designs. To further improve your skills, consider exploring additional tutorials or joining mapping communities for feedback and support. Happy mapping!