Panduan Menggunakan SCRATCH Untuk Pemula | Bahasa Indonesia

3 min read 2 days ago
Published on Sep 01, 2025 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

This tutorial aims to guide beginners in using SCRATCH, a visual programming language designed for creating interactive stories, games, and animations. Whether you're new to coding or looking to enhance your skills, this guide will help you get started with SCRATCH and explore its features effectively.

Step 1: Accessing SCRATCH

  • Visit the SCRATCH website at scratch.mit.edu.
  • Click on the "Join Scratch" button if you don't have an account, or "Sign In" if you already do.
  • Fill out the registration form, including your username and password, to create your account.

Step 2: Exploring the Interface

  • Familiarize yourself with the main components of the SCRATCH interface:
    • Stage: The area where your project will be displayed.
    • Sprites Pane: Displays the characters and objects you can use in your project.
    • Blocks Palette: Contains different programming blocks categorized by function (motion, looks, sound, etc.).
    • Script Area: Where you drag and connect blocks to create your code.

Step 3: Adding and Customizing Sprites

  • To add a new sprite:
    • Click on the "Choose a Sprite" button in the Sprites Pane.
    • Select a sprite from the library or upload your own.
  • Customize your sprite:
    • Use the "Costumes" tab to change its appearance.
    • Use the "Sounds" tab to add sounds or music.

Step 4: Creating Your First Script

  • Start by dragging a block from the Blocks Palette to the Script Area.
  • Common blocks to start with:
    • When Green Flag Clicked: This block starts your script.
    • Move 10 Steps: Moves the sprite forward.
  • Example script:
    when green flag clicked
    move 10 steps
    

Step 5: Adding Interactivity

  • Use control blocks to make your project interactive:
    • Add if statements to create conditions (e.g., "if touching the edge").
    • Use forever loops to repeat actions continuously.
  • Example:
    when green flag clicked
    forever
    if <touching edge?> then
    turn 15 degrees
    

Step 6: Testing and Debugging

  • Click the green flag to run your project.
  • Observe how your sprite behaves and adjust your code as needed.
  • Common pitfalls to avoid:
    • Forgetting to connect blocks properly.
    • Not testing for different scenarios.

Step 7: Saving and Sharing Your Project

  • Click on "File" in the top left corner and select "Save now" to save your project.
  • To share your project with others, click the "Share" button on your project page.
  • Customize your project description to explain what your project does.

Conclusion

You have now learned the basic steps to get started with SCRATCH, including accessing the platform, exploring the interface, adding sprites, creating scripts, and sharing your projects. As you become more comfortable, experiment with more complex scripts and features to enhance your coding skills. Enjoy your coding journey with SCRATCH!