Beginner Blender 4.0 Tutorial - Part 3: Modelling the Icing
Table of Contents
Introduction
In this tutorial, we will walk through the process of modeling icing for a donut using Blender 4.0. This guide is designed for beginners and will cover duplicating objects, modifying meshes, and creating realistic icing effects. By the end, you'll have a visually appealing donut with icing that looks deliciously realistic.
Chapter 1: Duplicating an Object
To start creating the icing, we need to duplicate the donut object:
- Select the donut in the 3D viewport.
- Press
Shift + A
to add a new mesh orShift + D
to duplicate the existing donut. - Once duplicated, you will be in placement mode. Cancel the movement by pressing
Escape
or right-clicking. This keeps the duplicate in the same position as the original. - Rename the duplicated object:
- Option 1: Double-click the object in the Outliner and type a new name.
- Option 2: With the object selected, press
F2
to rename it quickly.
Chapter 2: Entering Edit Mode and Deleting Unnecessary Mesh
Now that we have our duplicated object for icing, we need to modify it:
- Select the icing object and press
Tab
to enter Edit Mode. - Enable X-ray mode from the top navigation to select through the mesh.
- Use Box Select (
B
) to select the bottom half of the icing mesh. - Press
Delete
and chooseVertices
to remove the selected half. - Exit Edit Mode by pressing
Tab
again.
Chapter 3: Adding Thickness with the Solidify Modifier
Next, we will add thickness to the icing:
- With the icing object selected, go to the Modifiers panel.
- Click
Add Modifier
and selectSolidify
. - Adjust the
Offset
to1
to ensure the thickness is applied outward from the mesh. - Set the
Thickness
to0.25
or your desired value for realistic icing thickness.
Chapter 4: Hiding the Modifier in Edit Mode
To edit the icing shape without obstruction:
- In the Modifiers panel, uncheck the eye icon next to the Solidify modifier to hide it in Edit Mode, allowing better visibility of the mesh.
Chapter 5: Using Proportional Editing
Let’s create a wavy edge for the icing:
- Enter Edit Mode (
Tab
) and select the top edge of the icing. - Enable Proportional Editing by pressing
O
. - Use the
G
key to grab and move selected vertices down, creating a wavy effect. - Adjust the Proportional Editing influence using the mouse wheel for more control over the surrounding vertices.
Chapter 6: Snapping Vertices to the Donut
To ensure the icing conforms to the donut shape:
- Enable snapping by clicking the magnet icon in the top toolbar and select
Face
. - Move the vertices down while holding
G
to snap them to the donut surface. - For additional control, switch to Face Project for snapping settings.
Chapter 7: Applying the Subdivision Surface Modifier
To enhance the icing's appearance:
- Go to the Modifiers panel and add a
Subdivision Surface
modifier. - Make sure this modifier is below the Solidify modifier in the stack for proper layering.
Chapter 8: Rounding the Edges
To create a realistic rounded edge on the icing:
- Select the Subdivision Surface modifier and adjust the
Levels
for viewport and render to 2 or higher. - Adjust the Solidify modifier's creasing settings to create a sharper inner edge for realism.
Chapter 9: Creating Drips for Realism
To add realistic drips of icing:
- Select the vertices on the edge of the icing where you want drips.
- Use
E
to extrude and pull down the vertices to create the drip effect. - Repeat for multiple points around the icing, focusing on areas where icing would naturally drip.
Conclusion
In this tutorial, we've covered the essential steps to model realistic icing for a donut in Blender 4.0, including duplicating objects, adding thickness, and creating wavy edges and drips. Feel free to experiment with different thicknesses and shapes to personalize your icing. For further learning, consider exploring lighting and texturing techniques to enhance your final render. Happy blending!