[QT] Quick Tutorial: Adding QTMarker to existing FX and customizing it for VRChat (Avatar 3.0)

3 min read 4 months ago
Published on Apr 22, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Step-by-Step Tutorial: Adding QTMarker to Existing FX and Customizing it for VRChat (Avatar 3.0)

  1. Accessing the VRC Avatar 3 Tool:

    • If you have an existing FX layer, menu, or parameters that you wish to retain and integrate QTMarker, use the VRC Avatar 3 Tool.
    • Open the VRC Avatar 3 Tool and locate the FX exterior you want to merge with.
    • Add the QTMarker effects (QTMarker toggle, QTMarker inking, QTMarker color) to your project view.
  2. Importing QTMarker Layers and Parameters:

    • Import the three QTMarker layers: QTMarker toggle, QTMarker inking, QTMarker color.
    • Ensure you have the QTMarker gestures left and right.
    • Include the QTMarker color wheel parameters.
  3. Combining QTMarker with Existing Menu:

    • Merge the QTMarker submenu into your existing menu.
    • Add a new control and change its type to submenu.
    • Provide a name for the submenu.
    • Navigate to the QTMenu asset folder under QTMarker and drag the QTMarker submenu into the menu.
  4. Setting Up QTMarker Parameters:

    • Open the expression parameters in the QTMarker folder.
    • Copy the three QTMarker parameters: QTMarker key markers color, QTMarker color wheel exactly as provided.
    • Lock the expression parameters you have and add the new parameters as specified.
  5. Verifying QTMarker Inclusion:

    • Unlock the inspectors to complete the setup.
    • Verify the inclusion of QTMarker parameters by checking the effects layer in the animator view.
    • Confirm the presence of the three QT parameters and QTMarker layers in the layers section.
  6. Customizing QTMarker:

    • Open the animator that you have modified or the provided one.
    • Navigate to the animator view and locate the QTMarker inking layer.
    • Customize gestures for inking and clearing:
      • Modify the gestures used for inking by clicking on the transition and selecting the desired gesture number.
      • Adjust the gestures used for clearing by setting the conditions for both hands.
      • Update transitions for idle to reflect changes made for inking and clearing gestures.
  7. Finalizing Gesture Customization:

    • Set gestures for inking and clearing for both hands in the transitions.
    • Ensure that each gesture used is covered in the transitions to enable smooth functionality.
    • Follow the guidelines provided in the video for specific gesture mappings.
  8. Review and Testing:

    • Double-check all settings and configurations to ensure the correct integration of QTMarker.
    • Test the customized gestures in VRChat to ensure they function as intended.

By following these steps, you can successfully add QTMarker to existing FX layers and customize it for VRChat using the VRC Avatar 3 Tool.