CIPAD 48 1ière partie: Comment gérer des menus.

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Published on Oct 02, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

This tutorial will guide you through managing menus using an Arduino, specifically navigating them with a joystick. This is the first part of a series focused on menu management, building on previous lessons that included creating special characters. This tutorial is ideal for beginners looking to enhance their Arduino projects with user-friendly interfaces.

Step 1: Setting Up Your Arduino Environment

Before diving into menu management, ensure your Arduino environment is ready.

  • Install Arduino IDE: Download and install the Arduino IDE from the official Arduino website.
  • Connect Your Arduino: Use a USB cable to connect your Arduino board to your computer.
  • Select Your Board: In the Arduino IDE, go to Tools > Board and select the appropriate board model.
  • Install Necessary Libraries: If you plan to use a joystick, ensure you have the appropriate libraries installed, such as the Joystick library.

Step 2: Understanding Joystick Inputs

Familiarize yourself with how to read inputs from a joystick, which will be essential for navigating menus.

  • Wiring the Joystick: Connect the joystick module to the Arduino:
    • VCC to 5V
    • GND to GND
    • VRx to an analog pin (e.g., A0)
    • VRy to another analog pin (e.g., A1)
  • Reading Joystick Values: Use the following code to read joystick inputs:
int xValue = analogRead(A0); // Read X-axis
int yValue = analogRead(A1); // Read Y-axis
  • Map Joystick Movements: You may need to map joystick movements to specific actions for menu navigation.

Step 3: Creating a Basic Menu Structure

Now, create a simple menu structure that can be navigated using the joystick.

  • Define Menu Items: Create an array of strings for your menu options:
const char* menuItems[] = {"Option 1", "Option 2", "Option 3"};
int menuSize = sizeof(menuItems) / sizeof(menuItems[0]);
  • Track Current Selection: Use an integer to keep track of the currently selected menu item:
int currentSelection = 0;

Step 4: Implementing Menu Navigation

Implement the logic to navigate through the menu using joystick inputs.

  • Read Joystick Input: Check if the joystick is moved up or down:
if (yValue > threshold) { // Adjust threshold as needed
    currentSelection++;
    if (currentSelection >= menuSize) currentSelection = 0; // Loop back
} else if (yValue < -threshold) {
    currentSelection--;
    if (currentSelection < 0) currentSelection = menuSize - 1; // Loop back
}
  • Display Current Selection: Use the Serial Monitor to display the current menu selection for testing:
Serial.println(menuItems[currentSelection]);

Step 5: Creating Special Characters

Refer back to lesson 11 for creating special characters that can enhance your menu's appearance.

  • Define Custom Characters: Use the LiquidCrystal library to create and display custom characters. Here's an example of how to define a custom character:
byte customChar[8] = {
  0b00000,
  0b01110,
  0b10001,
  0b10001,
  0b01110,
  0b00000,
  0b00000,
  0b00000
};
lcd.createChar(0, customChar); // Create character at position 0

Conclusion

In this tutorial, you learned how to set up your Arduino for menu management, read inputs from a joystick, and implement a basic menu structure. You also explored how to create special characters for enhanced menu presentation.

Next Steps

  • Experiment with different types of menus and actions for each menu item.
  • Explore more advanced features, such as sub-menus or integrating other input devices.
  • Review the related lessons for additional insights and coding techniques.

Feel free to reach out with any questions as you progress, and enjoy building your Arduino projects!