CIPAD 48 1ière partie: Comment gérer des menus.
Table of Contents
Introduction
This tutorial will guide you through managing menus using an Arduino, specifically navigating them with a joystick. This is the first part of a series focused on menu management, building on previous lessons that included creating special characters. This tutorial is ideal for beginners looking to enhance their Arduino projects with user-friendly interfaces.
Step 1: Setting Up Your Arduino Environment
Before diving into menu management, ensure your Arduino environment is ready.
- Install Arduino IDE: Download and install the Arduino IDE from the official Arduino website.
- Connect Your Arduino: Use a USB cable to connect your Arduino board to your computer.
- Select Your Board: In the Arduino IDE, go to Tools > Board and select the appropriate board model.
- Install Necessary Libraries: If you plan to use a joystick, ensure you have the appropriate libraries installed, such as the
Joystick
library.
Step 2: Understanding Joystick Inputs
Familiarize yourself with how to read inputs from a joystick, which will be essential for navigating menus.
- Wiring the Joystick: Connect the joystick module to the Arduino:
- VCC to 5V
- GND to GND
- VRx to an analog pin (e.g., A0)
- VRy to another analog pin (e.g., A1)
- Reading Joystick Values: Use the following code to read joystick inputs:
int xValue = analogRead(A0); // Read X-axis
int yValue = analogRead(A1); // Read Y-axis
- Map Joystick Movements: You may need to map joystick movements to specific actions for menu navigation.
Step 3: Creating a Basic Menu Structure
Now, create a simple menu structure that can be navigated using the joystick.
- Define Menu Items: Create an array of strings for your menu options:
const char* menuItems[] = {"Option 1", "Option 2", "Option 3"};
int menuSize = sizeof(menuItems) / sizeof(menuItems[0]);
- Track Current Selection: Use an integer to keep track of the currently selected menu item:
int currentSelection = 0;
Step 4: Implementing Menu Navigation
Implement the logic to navigate through the menu using joystick inputs.
- Read Joystick Input: Check if the joystick is moved up or down:
if (yValue > threshold) { // Adjust threshold as needed
currentSelection++;
if (currentSelection >= menuSize) currentSelection = 0; // Loop back
} else if (yValue < -threshold) {
currentSelection--;
if (currentSelection < 0) currentSelection = menuSize - 1; // Loop back
}
- Display Current Selection: Use the Serial Monitor to display the current menu selection for testing:
Serial.println(menuItems[currentSelection]);
Step 5: Creating Special Characters
Refer back to lesson 11 for creating special characters that can enhance your menu's appearance.
- Define Custom Characters: Use the
LiquidCrystal
library to create and display custom characters. Here's an example of how to define a custom character:
byte customChar[8] = {
0b00000,
0b01110,
0b10001,
0b10001,
0b01110,
0b00000,
0b00000,
0b00000
};
lcd.createChar(0, customChar); // Create character at position 0
Conclusion
In this tutorial, you learned how to set up your Arduino for menu management, read inputs from a joystick, and implement a basic menu structure. You also explored how to create special characters for enhanced menu presentation.
Next Steps
- Experiment with different types of menus and actions for each menu item.
- Explore more advanced features, such as sub-menus or integrating other input devices.
- Review the related lessons for additional insights and coding techniques.
Feel free to reach out with any questions as you progress, and enjoy building your Arduino projects!