Unreal Engine 4 - Making a 2D Platformer in UE4 - Tilemaps

2 min read 11 months ago
Published on Sep 10, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

In this tutorial, we will learn how to create a level using tilemaps in Unreal Engine 4 (UE4) for a 2D platformer. This process utilizes the Paper2D system within UE4, allowing you to design engaging levels for your games. By the end of this tutorial, you'll have a foundational understanding of tilemap creation, tile collisions, and visual enhancements like skyspheres.

Step 1: Creating Tilemaps

  1. Open Unreal Engine 4 and create a new project or open an existing one.
  2. Add a Tilemap Layer:
    • Navigate to the Content Browser.
    • Right-click and select Paper2D > Tile Map.
    • Name your tilemap appropriately.
  3. Configure Tilemap Settings:
    • Double-click your newly created tilemap to open the Tile Map Editor.
    • Set your desired tile size (e.g., 32x32 pixels).
  4. Create Tiles:
    • In the Tile Palette, import your tile sprites.
    • Drag and drop tiles from the palette onto the tilemap grid to start building your level layout.

Step 2: Setting Up Tileset Collisions

  1. Select Your Tileset:
    • Click on the tileset in the Tile Palette.
  2. Define Collision Properties:
    • In the details panel, find the Collision section.
    • Set the collision settings for each tile (e.g., Block All, Overlap, etc.).
  3. Test Collisions:
    • Playtest your level to ensure that player interactions with the tiles are functioning as expected. Make adjustments if necessary.

Step 3: Update Skysphere

  1. Add a Skysphere:
    • In the Content Browser, find the Skysphere asset.
    • Drag it into your level.
  2. Configure Skysphere Settings:
    • Select the Skysphere in your scene.
    • Adjust parameters such as cloud speed, brightness, and color to enhance the aesthetic of your level.
  3. Playtest the Skysphere:
    • Run the game to see how the updated skysphere interacts with your level's lighting and atmosphere.

Conclusion

In this tutorial, you learned how to create and configure tilemaps for a 2D platformer in Unreal Engine 4. You set up tile collisions and enhanced your level with a skysphere. As a next step, consider experimenting with different tile designs and additional gameplay mechanics to further enrich your platformer. Happy game developing!