Unreal Engine 4 - Making a 2D Platformer in UE4 - Player Animations

3 min read 11 months ago
Published on Sep 10, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

In this tutorial, you'll learn how to implement player animations for a 2D platformer using Unreal Engine 4's Paper2D flipbook system. This guide will walk you through the process step-by-step, allowing you to create smooth character animations that enhance your game's visual appeal.

Step 1: Setting Up Your Flipbook Animation

  • Open your Unreal Engine 4 project.
  • Navigate to the Content Browser and create a new folder for your animations.
  • Import your sprite sheet or individual sprites into the project.
  • Right-click in your animations folder, go to Animation, and select Paper Flipbook.
  • Name your flipbook (e.g., "PlayerIdleFlipbook").
  • Open the flipbook editor and:
    • Drag and drop your sprites into the timeline in the order you want them to animate.
    • Adjust the frames per second (FPS) to control the speed of the animation.
  • Save the flipbook.

Step 2: Adding the Animation to the Player Character

  • Open your player character's blueprint.
  • In the Components tab, locate your Sprite component.
  • In the Details panel, find the Animation section.
  • Set the Flipbook property to the flipbook you created in Step 1 (e.g., "PlayerIdleFlipbook").
  • Compile and save the blueprint.

Step 3: Creating Animation States

  • In your player character blueprint, create a new variable called IsMoving (Boolean type).
  • Create an Event Tick node and connect it to a Branch node.
  • Connect the IsMoving variable to the condition of the branch.
  • For the true output:
    • Set the flipbook to the running animation flipbook (e.g., "PlayerRunFlipbook").
  • For the false output:
    • Set the flipbook to the idle animation flipbook.
  • Compile and save the blueprint.

Step 4: Implementing Player Movement

  • In the player character blueprint, set up your movement controls:
    • Use the Input Axis nodes for horizontal movement (e.g., "MoveRight").
    • Adjust the character’s velocity based on input to move left or right.
  • Update the IsMoving variable based on whether there's any input:
    • Set IsMoving to true if the input value is not zero.
    • Set IsMoving to false if the input value is zero.

Step 5: Adding Player Rotation

  • In the player character blueprint, use the Input Axis node for rotation (e.g., "Turn").
  • Create a new float variable called PlayerRotation.
  • Update the PlayerRotation based on the input value.
  • Use the Set Actor Rotation node to rotate the player character based on the PlayerRotation variable.
  • Ensure that the rotation aligns with the direction of movement.

Conclusion

You have successfully set up player animations in Unreal Engine 4 using the Paper2D flipbook system. By following these steps, you've created an animated character that responds to movement and rotation input. As a next step, consider exploring additional animations (like jumping or attacking) and integrating them into your player character's behavior for a more dynamic gameplay experience. Happy developing!