Coding Challenge: 3D on Apple II

2 min read 6 months ago
Published on Apr 24, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Step-by-Step Tutorial: Creating a 3D Rotating Cube on Apple II

  1. Understanding Variable Naming in Apple BASIC

    • Variable names in Apple BASIC are limited to two characters.
    • Demonstration: Creating variables startX and startY and printing their values.
  2. Exploring Beagle Brothers BASIC Enhancements

    • Beagle Brothers BASIC was an enhancement utility for Apple II.
    • Highlighting the swap command for variables.
  3. Navigating and Editing in Apple II BASIC

    • Using the escape key and arrow keys to navigate and edit code lines.
    • Utilizing shortcuts to move the cursor efficiently.
  4. Implementing Double Buffering for Animation

    • Explaining the concept of double buffering for smoother animation.
    • Setting up two high-resolution graphics pages for off-screen drawing.
  5. Animating a Moving Line

    • Writing a program to animate a line moving across the screen.
    • Implementing a subroutine to switch between drawing pages.
  6. Drawing a 3D Cube

    • Planning the coordinates for a 3D cube on a 2D screen.
    • Creating arrays for points and lines to construct the cube.
  7. Applying 3D Rotations

    • Understanding the math behind 2D rotation transformations.
    • Implementing rotation matrices for X, Y, and Z axes in the code.
  8. Completing the 3D Cube Rendering

    • Updating the program to rotate and draw the 3D cube.
    • Connecting all points to form the complete cube shape.
  9. Optimizing the Code

    • Discussing optimization techniques like pre-computing values and erasing lines individually for faster performance.
    • Encouraging experimentation and feedback for further improvements.
  10. Exploring Further Challenges

    • Hinting at future challenges like perspective projection for advanced 3D rendering.
    • Providing links to the emulator and code for hands-on exploration.

By following these steps, you can recreate the process of rendering a 3D rotating cube on an Apple II using BASIC programming. Feel free to experiment, optimize, and expand upon the provided code to enhance your understanding of computer graphics and programming concepts.