Eberron Historian - Dragonmarked: House Cannith, and the Mark of Making
Table of Contents
Introduction
This tutorial explores the intricate history of House Cannith and the Dragonmark of Making in the Eberron setting. Understanding this lore is essential for players and DMs looking to enrich their campaigns with deep background stories and character motivations related to one of Eberron's most influential houses.
Step 1: Understand the Origins of House Cannith
- House Cannith emerged around 1,500 years before the Kingdom of Galifar.
- The first heirs manifested the Mark of Making in the city-state of Metrol, leading to their recognition as skilled artisans and craftsmen.
- They initially worked as traveling tinkerers, leveraging their marks to excel in their trades.
Step 2: Explore the Development of the Mark of Making
- The Mark of Making enhances ingenuity in various crafts, including smithing, alchemy, and artifice.
- This mark is exclusive to certain humans in the continent of Corvair.
- The house emblem features a gorgon, symbolizing their creative prowess and connection to invention.
Step 3: Investigate Key Innovations by House Cannith
- House Cannith is responsible for many technological advancements in Eberron, such as:
- The creation of the Warforged, sentient constructs designed for combat.
- The development of the lightning rail in collaboration with House Orien and gnomes of Selago.
- The invention of message stations to improve long-distance communication.
Step 4: Analyze the Impact of the Last War
- During the Last War (starting in 894 YK), House Cannith became a major arms dealer, selling weapons to all sides of the conflict.
- They produced devastating weapons, including the Warforged soldiers which greatly influenced the war's dynamics.
Step 5: Examine the Consequences of the Day of Mourning
- The Day of Mourning resulted in a catastrophic event that devastated the province of Sire and House Cannith's leadership.
- Key figures, including the patriarch and many heirs, were lost, leading to a power vacuum and internal conflict within the house.
Step 6: Learn about the Current State of House Cannith
- After the Treaty of Thronehold, House Cannith split into three factions: Kenneth South, Kenneth West, and Kenneth East.
- Kenneth South, led by Merricks, focuses on innovation and secretly continues Warforged production.
- Kenneth West, under Jorlanna, aims for a united house while working on archaeological research.
- Kenneth East, led by Zolan, embraces Carnathi culture and explores undead constructs.
Conclusion
House Cannith's history is rich with innovation, conflict, and intrigue. Understanding this lore allows players to integrate compelling narratives into their campaigns. Consider exploring Keith Baker's works for deeper insights into Eberron's history and potential plot hooks for your games. For further exploration, check out resources available on DM's Guild and consider engaging with the Eberron community for shared experiences and ideas.