How to Attach Clothes to a Character in 2 minutes | Blender Tutorial
3 min read
7 hours ago
Published on Feb 07, 2026
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Table of Contents
Introduction
In this tutorial, you will learn how to attach clothing to a character model in Blender, making it ready for animation. This quick guide focuses on parenting the clothing mesh to the armature and using weight painting to ensure smooth movements. By following these steps, you'll enhance your character's realism and functionality in animations.
Step 1: Prepare Your Character and Clothing
- Open Blender and load your character model along with the clothing mesh you wish to attach.
- Ensure that both the character and clothing are properly scaled and positioned relative to each other.
Step 2: Select the Clothing Mesh
- Click on the clothing mesh to select it.
- Make sure the clothing is properly aligned with the character to avoid any clipping issues during animation.
Step 3: Parent the Clothing to the Armature
- With the clothing mesh selected, hold down the Shift key and select the armature (the character's skeleton).
- Press
Ctrl + Pto open the parenting menu. - Choose "With Automatic Weights" to create a parent-child relationship and automatically assign weights based on the character's bone structure.
Step 4: Enter Weight Paint Mode
- Select the clothing mesh and switch to Weight Paint mode by selecting it from the mode dropdown menu in the top left corner.
- This mode allows you to adjust how the clothing deforms in response to the character's movements.
Step 5: Transfer Weights
- To transfer the weights from the character to the clothing:
- Select the character mesh first, then the clothing mesh while holding Shift.
- Go to the Object menu, navigate to "Vertex" and select "Transfer Vertex Groups."
- Ensure that the correct settings are selected to achieve a smooth weight transfer.
Step 6: Fine-Tune Weights
- In Weight Paint mode, use the brush tools to adjust weights as necessary:
- Use the Add brush to increase weight influence in areas where the clothing should closely follow the character's movement.
- Use the Subtract brush to decrease influence in areas where you want more freedom of movement or to prevent clipping.
Step 7: Test the Animation
- Switch back to Object mode and select the armature.
- Enter Pose mode to test the animation and ensure that the clothing moves correctly with the character.
- Make any additional adjustments to the weights if needed.
Conclusion
You have successfully attached clothing to your character in Blender! By parenting the clothing mesh to the armature and using weight painting, you've ensured that your clothing behaves naturally during animations. For further refinement, consider exploring additional weight painting techniques or experimenting with different clothing designs. Happy animating!