Geo Nodes Tutorial: How to Make Trees in Blender!

2 min read 2 months ago
Published on Dec 01, 2025 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

In this tutorial, we will explore how to create fully customizable trees using geometry nodes in Blender. This process will allow you to generate procedural trees, giving you flexibility and creativity in your 3D projects. By the end of this guide, you'll have the skills to make your own tree generator tool.

Step 1: Setting Up the Geometry Node Editor

  • Open Blender and select the object you want to work with.
  • Switch to the Geometry Node Editor by selecting the appropriate workspace from the top of the screen.
  • Click on “New” to create a new geometry node tree.

Step 2: Creating the Tree Trunk

  • Add a “Mesh Primitive Cylinder” node to represent the tree trunk.
  • Adjust the cylinder's radius and depth to your desired trunk size.
  • Connect the output of this node to the output of the geometry nodes.

Step 3: Adding Branches

  • Use a “Point Distribute” node to scatter points for the branch placement.
  • Connect this node to the trunk's geometry.
  • Add a “Mesh Primitive Cylinder” node for each branch, adjusting the size and angle to create a realistic branching pattern.

Step 4: Creating Leaves

  • To add leaves, use a “Point Instance” node.
  • Create a leaf object (can be a simple plane with a texture).
  • Connect the leaf object to the “Point Instance” node to distribute leaves on the branches.

Step 5: Customizing the Tree

  • Utilize the “Attribute Randomize” node to vary the size and rotation of branches and leaves.
  • Experiment with different settings to achieve a natural look.
  • Consider adding color variations using the “Attribute Color Ramp” node.

Step 6: Finalizing the Tree Model

  • Combine all nodes to ensure the trunk, branches, and leaves are connected properly.
  • Test your tree generator by adjusting parameters and observing how the tree changes.
  • Save your project to preserve your procedural tree tool.

Conclusion

You have now successfully created a customizable tree generator using geometry nodes in Blender. This tutorial covered the essential steps from setting up the Geometry Node Editor to finalizing your tree model. As a next step, consider downloading sample models from the links provided in the video description or further experimenting with your own designs. Happy blending!