Rts in Godot Part 1 : Series Introduction & Project Setup - Rts From Scratch In Godot 4.5+
Table of Contents
Introduction
This tutorial guides you through the initial setup of a Real-Time Strategy (RTS) game using Godot 4.5+. The goal is to create a minimal viable product from scratch. This is the first part of a series that focuses on building an RTS game, providing clear instructions and resources.
Step 1: Open Godot
- Launch the Godot engine on your computer.
- Familiarize yourself with the interface, focusing on the project manager where you can create and manage your game projects.
Step 2: Start a New Project
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Click on the "New Project" button.
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Fill in the following details:
- Project Name: Choose a name for your RTS project.
- Project Path: Select a location on your computer to save the project.
- Renderer: Choose the appropriate renderer (GLES2 or GLES3) as per your requirements.
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Click "Create & Edit" to proceed to the main editor.
Step 3: Set Up Script Templates
- Navigate to the "Project" menu.
- Select "Project Settings" and go to the "Gdnative" tab.
- Set up your default script template for GDScript. This will help you maintain consistency throughout your project by using a standard format for your scripts.
Step 4: Create the RTS Camera Rig
- Add a new node to the scene for the camera rig.
- Right-click on the root node and select "Add Child Node".
- Choose "Camera2D" if your game is 2D or "Camera3D" for a 3D RTS.
- Adjust the camera settings to ensure it fits your game design. This may include position, rotation, and zoom settings.
Step 5: Write Camera Setup Code
- Attach a new script to your camera node.
- Implement basic camera controls to allow players to move and zoom:
extends Camera3D
var zoom_speed = 0.1
var move_speed = 5
func _process(delta):
if Input.is_action_pressed("ui_up"):
position.y += move_speed * delta
if Input.is_action_pressed("ui_down"):
position.y -= move_speed * delta
if Input.is_action_pressed("ui_zoom_in"):
position.z -= zoom_speed * delta
if Input.is_action_pressed("ui_zoom_out"):
position.z += zoom_speed * delta
- Ensure the input actions (
ui_up,ui_down,ui_zoom_in, andui_zoom_out) are set up in the Input Map under Project Settings.
Step 6: Add More Objects
- To enrich your game environment, add additional game objects.
- Use the scene tree to add nodes such as 3D models for units or structures.
- Ensure that each object has the necessary scripts attached to handle their behavior.
Conclusion
In this tutorial, you've set up the foundational elements of your RTS game in Godot 4.5+. You learned how to open Godot, create a new project, set up script templates, configure the camera rig, write camera control code, and add game objects.
Next steps might include refining your camera controls, implementing unit selection mechanics, or creating a user interface. Be sure to check the community posts for additional resources and the asset links provided in the video description. Happy game developing!