C++ Snake game using raylib - Beginner Tutorial 🐍 (OOP)

4 min read 14 days ago
Published on May 10, 2025 This response is partially generated with the help of AI. It may contain inaccuracies.

Introduction

In this tutorial, we will create a Snake game using C++ and the raylib library, focusing on Object-Oriented Programming (OOP) principles. This guide is designed for beginners, providing a clear, step-by-step approach to building the game, adding features, and enhancing its visual appeal.

Step 1: Setting Up Your Environment

  • Install C++ compiler (GCC or Clang recommended).
  • Download and install raylib from the official raylib website.
  • Set up your IDE (Visual Studio Code is recommended) with the raylib library.
  • Clone the starter template from the provided GitHub repository

Step 2: Creating the Game Loop

  • Implement the main game loop which will handle the game's execution flow.
  • Use the following structure:
    while (!WindowShouldClose()) {
        BeginDrawing();
        ClearBackground(RAYWHITE);
        
        // Game logic and rendering calls go here
    
        EndDrawing();
    }
    
  • This loop continuously processes input, updates game state, and draws the game until the window is closed.

Step 3: Creating the Food

  • Define a Food class to represent the food objects in the game.
  • Add attributes such as position and a method to generate a new food item at a random location.
  • Example code snippet:
    class Food {
        Vector2 position;
    

    public

    void spawnFood() { position.x = GetRandomValue(0, screenWidth / cellSize) * cellSize; position.y = GetRandomValue(0, screenHeight / cellSize) * cellSize; } };

Step 4: Creating the Snake

  • Define a Snake class with attributes for the snake's body segments and direction.
  • Implement methods to initialize the snake and render it on the screen.
  • Example code for rendering:
    void Snake::draw() {
        for (const auto& segment : body) {
            DrawRectangle(segment.x, segment.y, cellSize, cellSize, DARKGREEN);
        }
    }
    

Step 5: Moving the Snake

  • Capture user input for snake movement (up, down, left, right) using the raylib input functions.
  • Update the snake's position based on the current direction.
  • Example code for handling input:
    if (IsKeyDown(KEY_UP)) direction = UP;
    if (IsKeyDown(KEY_DOWN)) direction = DOWN;
    

Step 6: Making the Snake Eat the Food

  • Detect collision between the snake's head and the food.
  • When a collision is detected, call the method to spawn new food and update the snake's length.
  • Example code for collision detection:
    if (CheckCollisionRecs(snake.head, food.position)) {
        food.spawnFood();
        snake.grow();
    }
    

Step 7: Making the Snake Grow Longer

  • In the Snake class, implement a method to add a new segment to the snake's body when it eats food.
  • Example code for growing the snake:
    void Snake::grow() {
        body.push_back(body.back()); // Adding a new segment
    }
    

Step 8: Checking for Collisions

  • Implement collision detection logic to check if the snake hits the walls or itself.
  • Use raylib’s collision functions to handle this.
  • Example code to check for wall collisions:
    if (snake.head.x < 0 || snake.head.x >= screenWidth || 
        snake.head.y < 0 || snake.head.y >= screenHeight) {
        // Handle game over
    }
    

Step 9: Adding Title and Frame

  • Use raylib functions to draw a title and frame around the game screen.
  • Example code for adding a title:
    DrawText("Snake Game", screenWidth / 2 - 50, 10, 20, BLACK);
    

Step 10: Adding Score

  • Create a scoring system that increases whenever the snake eats food.
  • Display the score on the screen using raylib's drawing functions.
  • Example code for displaying score:
    DrawText(TextFormat("Score: %d", score), 10, 10, 20, BLACK);
    

Step 11: Adding Sounds

  • Incorporate sound effects for eating food or game over using raylib's audio features.
  • Load sound files and play them at appropriate times.
  • Example code for playing a sound:
    PlaySound(eatSound);
    

Conclusion

By following these steps, you will have created a fully functional Snake game using C++ and raylib. This tutorial covered the game loop, food and snake creation, movement, collision detection, scoring, and sound effects. For further enhancements, consider adding levels, increasing difficulty, or creating a menu system. Happy coding!