Can You Build a TicTacToe Game in Figma in Less Than 1 Hour? 👀

3 min read 1 day ago
Published on Mar 24, 2025 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

In this tutorial, we'll walk through the process of creating a TicTacToe game using Figma in less than one hour. This project will leverage Figma's latest variables and advanced prototyping features to build an engaging game experience. Whether you're a designer or just curious about Figma's capabilities, this guide will help you understand the essential steps to bring your game idea to life.

Step 1: Getting Started

  • Open Figma and create a new design file.
  • Familiarize yourself with the Figma interface, focusing on essential tools like frames, shapes, and text.
  • Set up your workspace by arranging panels for easy access to layers and design elements.

Step 2: Understanding the Game Logic

  • Recognize the basic rules of TicTacToe:
    • The game is played on a 3x3 grid.
    • Two players take turns marking a square, one with an "X" and the other with an "O".
    • The goal is to align three marks in a row, either horizontally, vertically, or diagonally.
  • Outline the win conditions and how the game will determine the end state (win, lose, or draw).

Step 3: Creating the Variables

  • Define the variables you need for the game:
    • Create a variable for tracking player turns (e.g., Player X or Player O).
    • Create variables for each square in the grid to represent their state (empty, occupied by X, or occupied by O).
  • Go to the properties panel and set up these variables accordingly.

Step 4: Adding the Interaction Logic

  • Set up interaction triggers for each square in the grid:
    • Use the "On Click" trigger to toggle the state of the square between empty, X, and O.
    • Implement logic to switch the active player after each turn.
  • Use expressions to check for win conditions after each move:
    • Add conditions that check if any player has three consecutive marks in any direction.

Step 5: Copy/Paste Interactions

  • To save time, copy the interactions set for one square and paste them to other squares in the grid.
  • Ensure that each square retains its unique variable for tracking state, while sharing the same interaction logic.

Step 6: Final Output

  • Review the game to ensure all interactions work as intended.
  • Test the game by playing multiple rounds to check for bugs or logical errors in the flow.
  • Make any necessary adjustments to the design or logic to improve gameplay experience.

Conclusion

Congratulations! You’ve created a functional TicTacToe game in Figma. This project not only showcases Figma's advanced prototyping capabilities but also provides a practical introduction to game design. If you enjoyed this tutorial and want to explore more complex prototypes or features, consider experimenting with additional game mechanics or user interface enhancements. Keep practicing, and don’t hesitate to share your feedback or questions!