Creating a Godot XR game in 12 minutes.
3 min read
7 months ago
Published on Jun 06, 2024
This response is partially generated with the help of AI. It may contain inaccuracies.
Table of Contents
How to Set Up and Create a Godot XR Game
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Download Godot and XR Template:
- Go to the Godot website and download the latest version of Godot (version 3.5 was used in the video).
- Visit the Godoxr template GitHub repository, click on "Code," and select "Download ZIP."
- Download some assets and unzip both the Godot and XR template folders in a place of your choice.
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Import Assets into Godot:
- Open Godot and import the XR template by selecting the template folder and clicking on "Import."
- Ensure that only models in GLTF format are added to the asset folder inside the project.
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Configure Export Templates:
- Make sure the export templates are installed by going to "Editor," then "Manage Export Templates," and select "Download and Install" if needed.
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Customize Loading Screen and Levels:
- Explore the project folder to understand the structure, including the loading screen and example scenes.
- Customize the main scene, levels, and environment elements based on your game design.
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Add Interactive Objects:
- Create a new inherited scene for interactive objects using the pickable script in the XR tools object folder.
- Drag the desired object into the scene and configure it to be interactable by the player.
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Implement Gun Mechanics:
- Create a gun scene with grab points for the player's hands.
- Add a collision shape for interaction detection and a script to handle actions like shooting bullets.
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Create and Shoot Bullets:
- Design a bullet scene with a rigid body and collision shape.
- Implement bullet spawning, movement, and removal logic in the gun script.
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Add Visual and Audio Effects:
- Enhance the gun scene with visual effects like outlines using the XR tools highlight visible node.
- Include audio effects by adding audio stream players for shooting and hitting sounds.
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Set Up Target Interaction:
- Create a target scene with an area node for detecting bullet collisions.
- Add a script to handle interactions when bullets hit the target, triggering sound effects and moving the target to a new location.
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Test and Refine:
- Test the game frequently by pressing the play button to ensure all interactions and mechanics work as intended.
- Make adjustments to gameplay elements, visuals, and audio based on testing feedback.
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Finalize and Play:
- Once satisfied with the game setup and mechanics, run the project to experience the XR game you've created in Godot.
- Enjoy playing your game, where players can walk through portals, pick up guns, and shoot targets in a virtual environment.
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Share and Iterate:
- Share your Godot XR game with others for feedback and further iterations.
- Continue refining and expanding your game based on user input and your creative vision.
By following these steps, you can create an immersive XR game in Godot, complete with interactive elements, shooting mechanics, and engaging gameplay experiences.