Advanced Sprinting with Animations - #2 Creating Action RPG in Unreal Engine 4

2 min read 6 months ago
Published on Jun 27, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Tutorial: Creating Advanced Sprinting with Animations in Unreal Engine 4

Step 1: Define Input for Sprinting

  • Go to Project Settings.
  • Add a new input by clicking on the "+" button.
  • Set the button to "Left Shift" for sprinting.
  • In the character blueprint, under movement, add a sprint input.

Step 2: Implement Sprint Functionality

  • Create a node to handle sprinting behavior when the sprint button is pressed.
  • Set the sprinting variable to true to enable sprinting.
  • Adjust the max walk speed to increase the character's speed while sprinting.

Step 3: Add Sprinting Animations

  • Download sprinting animations from a source like Mixamo.
  • Import the animations into the project's animations folder.
  • Set up a blendspace for sprinting animations with appropriate speed values.
  • Ensure that the animations transition smoothly when sprinting is activated.

Step 4: Fix Running Animation Issue

  • If the running animation looks off when turning while sprinting, download diagonal jog animations from Mixamo.
  • Place the diagonal jog animations next to the running animations in the blendspace.
  • Adjust the speed values for the diagonal jog animations to match the running animations.

Step 5: Implement Toggle Walk/Run Functionality

  • Create an action mapping for toggling between walking and running.
  • Add a new variable for running status.
  • Use a branch node to switch between walking and running based on the toggle input.

Step 6: Fine-tune Toggle Functionality

  • Ensure that the default values for walking and running speeds are set correctly.
  • Adjust the logic to switch between walking and running smoothly based on player input.

Step 7: Refine Sprint and Toggle Interactions

  • Set the running variable to true when transitioning from sprinting to walking.
  • Use a branch node to handle the logic for switching between sprinting and running based on player actions.

Step 8: Test and Iterate

  • Test the sprinting, walking, and toggle functionalities in the game.
  • Make adjustments as needed to ensure smooth transitions between different movement states.
  • Refine the interactions to provide a seamless gameplay experience.

Conclusion: Congratulations! You have successfully implemented advanced sprinting with animations in Unreal Engine 4. By following these steps, you have enhanced the movement mechanics of your action RPG game. Stay tuned for the next tutorial where we will delve into creating a combat system for your game. Thank you for watching and enjoy developing your game!