IN-GAME TIME in Godot (4.3) #2

2 min read 5 months ago
Published on Aug 08, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

This tutorial will guide you through creating a time system in Godot 4.3. Whether you're developing a game that requires time management or just want to understand how to implement a time system, this step-by-step guide will provide you with the necessary instructions.

Step 1: Setting Up the Time System

  • Open your Godot project or create a new one.
  • Create a new script that will manage your time system.
  • Define a variable to track the in-game time. For example:
    var time_passed: float = 0.0
    

Step 2: Increasing Time

  • Inside the script, implement a function to increase the time as the game runs.
  • Use the _process(delta) function to update the time_passed variable:
    func _process(delta):
        time_passed += delta
    
  • This function adds the frame time (delta) to time_passed every frame.

Step 3: Wrapping Values

  • To prevent the time from exceeding a certain limit (e.g., 24 hours), implement a wrapping mechanism.
  • Check if time_passed exceeds the limit and reset it accordingly:
    if time_passed >= 24.0:
        time_passed = 0.0
    

Step 4: Final Testing

  • Test your time system by running the game.
  • Observe whether the time increases and wraps correctly.
  • Make adjustments as necessary to ensure the time system works as intended.

Conclusion

By following these steps, you have successfully created a basic in-game time system in Godot 4.3. You can expand on this foundation by adding features such as different time speeds, day/night cycles, or events triggered by specific times. Experiment with the concepts and integrate them into your game for enhanced gameplay experiences.