IN-GAME TIME in Godot (4.3) #2
2 min read
5 months ago
Published on Aug 08, 2024
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Table of Contents
Introduction
This tutorial will guide you through creating a time system in Godot 4.3. Whether you're developing a game that requires time management or just want to understand how to implement a time system, this step-by-step guide will provide you with the necessary instructions.
Step 1: Setting Up the Time System
- Open your Godot project or create a new one.
- Create a new script that will manage your time system.
- Define a variable to track the in-game time. For example:
var time_passed: float = 0.0
Step 2: Increasing Time
- Inside the script, implement a function to increase the time as the game runs.
- Use the
_process(delta)
function to update thetime_passed
variable:func _process(delta): time_passed += delta
- This function adds the frame time (delta) to
time_passed
every frame.
Step 3: Wrapping Values
- To prevent the time from exceeding a certain limit (e.g., 24 hours), implement a wrapping mechanism.
- Check if
time_passed
exceeds the limit and reset it accordingly:if time_passed >= 24.0: time_passed = 0.0
Step 4: Final Testing
- Test your time system by running the game.
- Observe whether the time increases and wraps correctly.
- Make adjustments as necessary to ensure the time system works as intended.
Conclusion
By following these steps, you have successfully created a basic in-game time system in Godot 4.3. You can expand on this foundation by adding features such as different time speeds, day/night cycles, or events triggered by specific times. Experiment with the concepts and integrate them into your game for enhanced gameplay experiences.