Card widget system part 1 - Unreal engine 5

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Published on Apr 25, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Tutorial: Creating a Card Widget System in Unreal Engine 5

Step 1: Set Up Unreal Engine Project

  1. Open Unreal Engine and start a new project in version 5.1 or later.
  2. Save the current level as "Card UI Map" or a name of your choice.

Step 2: Create Card Widget

  1. In the Content Browser, create a new folder named "Card UI" for organizing your assets.
  2. Right-click in the folder, go to User Interfaces, and select Blueprint to create a User Widget.
  3. Name the widget "W_Card" and open it.

Step 3: Design the Card Widget

  1. Add a Size Box to control the dimensions of the card. Set a width of 250 for now.
  2. Add a Border inside the Size Box for the outer layout of the card.
  3. Use an Overlay inside the Border for more control over the card layout.
  4. Add elements like Image, Text, and Size Boxes for header, image, and description sections.
  5. Customize the appearance of the card by adjusting colors, sizes, and alignments.

Step 4: Implement Card Data

  1. Create a Blueprint Interface named "BPI" with a function "Add Card".
  2. Define a structure "S_CardInfo" with variables for card name, image, description, and background color.

Step 5: Populate Data Table with Card Information

  1. Create a Data Table named "Cards" with columns for card name, image, description, and color.
  2. Populate the table with example card information.

Step 6: Create Logic for Getting Random Card

  1. Create a Function Library with a function to get a random card from the Data Table.
  2. Implement the logic to retrieve card information based on the random selection.

Step 7: Implement Card Hand

  1. Create a new User Widget named "W_CardHand" to manage the card widgets.
  2. Use an Overlay to position and display the card widgets within the hand.

Step 8: Create HUD for Displaying Card Hand

  1. Create a User Widget named "W_CardHUD" using a Canvas panel for flexibility in positioning elements.
  2. Add UI elements like buttons to interact with the card hand, and anchor the card hand at the bottom of the screen.

Step 9: Set Up Game Mode and Controller

  1. Create a Blueprint Class for the Game Mode and set it to use the Card Controller.
  2. Create a Play Controller Blueprint and set it to create the Card HUD and add it to the viewport.

Step 10: Test the Card System

  1. Save all your work to avoid losing progress.
  2. Play the project to test if the Card HUD displays correctly and the button functionality works.
  3. Verify that the communication between the HUD and Card Hand is functioning as expected.

Congratulations! You have successfully created a Card Widget System in Unreal Engine 5. Experiment with different features and functionalities to enhance your card system further.