Card widget system part 1 - Unreal engine 5
3 min read
1 year ago
Published on Apr 25, 2024
This response is partially generated with the help of AI. It may contain inaccuracies.
Table of Contents
Tutorial: Creating a Card Widget System in Unreal Engine 5
Step 1: Set Up Unreal Engine Project
- Open Unreal Engine and start a new project in version 5.1 or later.
- Save the current level as "Card UI Map" or a name of your choice.
Step 2: Create Card Widget
- In the Content Browser, create a new folder named "Card UI" for organizing your assets.
- Right-click in the folder, go to User Interfaces, and select Blueprint to create a User Widget.
- Name the widget "W_Card" and open it.
Step 3: Design the Card Widget
- Add a Size Box to control the dimensions of the card. Set a width of 250 for now.
- Add a Border inside the Size Box for the outer layout of the card.
- Use an Overlay inside the Border for more control over the card layout.
- Add elements like Image, Text, and Size Boxes for header, image, and description sections.
- Customize the appearance of the card by adjusting colors, sizes, and alignments.
Step 4: Implement Card Data
- Create a Blueprint Interface named "BPI" with a function "Add Card".
- Define a structure "S_CardInfo" with variables for card name, image, description, and background color.
Step 5: Populate Data Table with Card Information
- Create a Data Table named "Cards" with columns for card name, image, description, and color.
- Populate the table with example card information.
Step 6: Create Logic for Getting Random Card
- Create a Function Library with a function to get a random card from the Data Table.
- Implement the logic to retrieve card information based on the random selection.
Step 7: Implement Card Hand
- Create a new User Widget named "W_CardHand" to manage the card widgets.
- Use an Overlay to position and display the card widgets within the hand.
Step 8: Create HUD for Displaying Card Hand
- Create a User Widget named "W_CardHUD" using a Canvas panel for flexibility in positioning elements.
- Add UI elements like buttons to interact with the card hand, and anchor the card hand at the bottom of the screen.
Step 9: Set Up Game Mode and Controller
- Create a Blueprint Class for the Game Mode and set it to use the Card Controller.
- Create a Play Controller Blueprint and set it to create the Card HUD and add it to the viewport.
Step 10: Test the Card System
- Save all your work to avoid losing progress.
- Play the project to test if the Card HUD displays correctly and the button functionality works.
- Verify that the communication between the HUD and Card Hand is functioning as expected.
Congratulations! You have successfully created a Card Widget System in Unreal Engine 5. Experiment with different features and functionalities to enhance your card system further.