Temperature 3: Final Maps - Worldbuilder's Log #35

3 min read 7 months ago
Published on Apr 21, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Step-by-Step Tutorial: Creating Final Temperature Maps for Worldbuilding

Step 1: Review Previous Videos

  1. Watch the first video in the miniseries to understand the continentality maps.
  2. Watch the second video to grasp the concept of Baseline isotherms and hot/cold spots.

Step 2: Make Necessary Changes

  1. Add warm current hot spots in the oceans in mid-latitude warm current areas.
  2. Include cold spots over sea ice in the winter Arctic regions.

Step 3: Adjust Ocean Temperatures

  1. Increase temperatures by 3° for tropical ocean and sea hotspots.
  2. Ensure the isotherms are between the Baseline isotherms.

Step 4: Handle Polar Water Cold Spots

  1. Decrease temperatures by 3° in mid-latitudes in summer and 6° in winter.
  2. Adjust isotherms to reflect the changes accurately.

Step 5: Modify Ocean-Based Zones

  1. Decrease temperatures by 3° in ocean-based zones in both summer and winter.
  2. Update isotherms accordingly for accuracy.

Step 6: Address Arid Hot Spots

  1. Increase temperatures by 3° for arid hot spots in the summer hemisphere.
  2. Adjust isotherms based on the size and continentality of the region.

Step 7: Handle Hyper Continental Zones

  1. Decrease temperatures by 3° for cold spots in the summer hemisphere.
  2. Adjust isotherms and temperatures based on the region's characteristics.

Step 8: Adjust Warm Current Hot Spots

  1. Increase temperatures by 3° for warm current hot spots on the West coasts.
  2. Modify isotherms based on the changes made.

Step 9: Finalize Warm Current Hot Spots

  1. Increase temperatures by 3° for warm current hot spots on East coasts.
  2. Adjust isotherms to reflect the temperature changes accurately.

Step 10: Address Cool Current Cold Spots

  1. Decrease temperatures by 3° for cool current cold spots in the summer hemisphere.
  2. Update isotherms to represent the changes made.

Step 11: Connect Land Isotherms

  1. Join the land isotherms to ensure continuity and accuracy.
  2. Adjust isotherms based on the pattern observed in the previous steps.

Step 12: Check Continentality

  1. Verify the temperatures of hot and cold spots in both hemispheres.
  2. Use a chart to compute equivalent temperatures for a more realistic representation.

Step 13: Incorporate Elevation

  1. Apply a temperature drop of 6° for every 1000m of elevation gained.
  2. Adjust isotherms to reflect the changes in temperature due to elevation.

Step 14: Finalize Temperature Maps

  1. Create clean and final temperature maps for both summer and winter hemispheres.
  2. Ensure the maps are accurate and visually appealing for worldbuilding purposes.

By following these steps meticulously, you can create detailed and accurate final temperature maps for your worldbuilding project. Remember to refer to the full methodology document for a comprehensive understanding of the process. Happy worldbuilding!