Item System & Inventory - Godot 4
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5 months ago
Published on Aug 08, 2024
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Table of Contents
Introduction
This tutorial focuses on creating a drag-and-drop grid-based inventory system in Godot 4. By following these steps, you'll learn how to implement an item system using various assets and code snippets. This tutorial is particularly useful for game developers looking to manage items effectively in their games.
Step 1: Setting Up Your Project
- Open Godot 4 and create a new project.
- Set up the project structure by creating folders for scenes, scripts, and assets.
- Import the required assets:
- Download the free RPG icon pack for armor and weapons from Clockwork Raven's itch.io page.
Step 2: Creating the Inventory Scene
- Create a new scene and name it
Inventory
. - Add a
Control
node as the root node. - Inside the
Control
node, add aGridContainer
to manage the item slots. - Set the
GridContainer
properties:- Column Count: Set the number of columns you need for your inventory.
- Customizing the size of each slot based on your item dimensions.
Step 3: Designing Item Slots
- Create a new scene for the item slot and name it
ItemSlot
. - Add a
Control
node as the root and include aTextureRect
for the item icon. - Add a
Label
to display item names. - Save the
ItemSlot
scene and instance it in theGridContainer
of the Inventory scene.
Step 4: Implementing the Item System
- Create a script for the
ItemSlot
that handles item data:- Define properties such as
item_name
,item_icon
, anditem_type
.
- Define properties such as
extends Control
var item_name: String
var item_icon: Texture
var item_type: String
- Add a method to set the item data and update the UI accordingly.
Step 5: Drag-and-Drop Functionality
- Implement drag-and-drop in the
ItemSlot
script:- Use the
InputEvent
to detect mouse clicks and drags. - Allow items to be swapped between slots when dropped.
- Use the
func _input(event):
if event is InputEventMouseButton and event.is_pressed():
# Start drag operation
elif event is InputEventMouseMotion:
# Handle dragging visual
Step 6: Managing Inventory Data
- Create a JSON database to store item information.
- Load the database in your main inventory script.
var inventory_data = load_json("res://path_to_your_json_file.json")
- Populate the inventory slots using the loaded data.
Step 7: Connecting the UI and Logic
- Create a UI script that handles inventory interactions.
- Connect the inventory UI with the item system to handle item pickups, drops, and updates.
Conclusion
You have now set up a grid-based inventory system in Godot 4, complete with drag-and-drop functionality and a structured item management system. As next steps, consider enhancing the inventory with features such as item sorting or categorization. You can also explore further customization of UI elements and additional item properties. Happy developing!