Blender 3D Beginner Tutorial: Smooth 3D Living Room
Table of Contents
Introduction
In this tutorial, you'll learn how to create a smooth and stylized 3D living room using Blender, a powerful and free 3D modeling software. This guide will walk you through essential techniques such as using the subdivision surface modifier and the bevel modifier to achieve a polished final look. Whether you're a beginner or looking to refine your skills, this tutorial will help you build a vibrant living space in Blender.
Step 1: Navigation
- Familiarize yourself with Blender's interface.
- Use the mouse and keyboard shortcuts for efficient navigation
- Press Middle Mouse Button (MMB) to rotate the view.
- Scroll the mouse wheel to zoom in and out.
- Hold Shift + MMB to pan the view.
Step 2: Create Walls and Floor
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Add a Cube:
- Press Shift + A to open the Add menu.
- Select Mesh > Cube.
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Scale the Cube:
- Press S and then scale the cube to form the floor.
- Use Z to constrain scaling to the Z-axis.
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Duplicate for Walls:
- Select the cube and press Shift + D to duplicate.
- Move and scale duplicates to create walls.
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Apply the Subdivision Surface Modifier:
- Go to the Modifiers tab in the properties panel.
- Add the Subdivision Surface Modifier to each wall and the floor for smoothness.
Step 3: Set Up Camera
- Select the camera in the scene.
- Press N to open the properties panel.
- Adjust the camera's position and rotation to frame the living room view effectively.
Step 4: Create a Rug
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Add a Plane:
- Press Shift + A and select Mesh > Plane.
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Scale the Plane:
- Press S to scale the plane to the desired rug size.
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Apply Modifiers:
- Add the Subdivision Surface Modifier for a smoother appearance.
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Add Material:
- Go to the Materials tab and create a new material for the rug.
Step 5: Model the Couch - Part 1
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Add a Cube:
- Press Shift + A and select Mesh > Cube for the couch base.
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Scale the Cube:
- Scale it to match the dimensions of a couch.
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Add the Subdivision Surface Modifier:
- Apply the modifier for a smooth finish.
Step 6: Model the Couch - Part 2
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Add Additional Cubes:
- Create separate cubes for the couch back and arms.
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Position the Cubes:
- Use the G (Grab) key to position these cubes in relation to the couch base.
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Apply Bevel Modifier:
- To soften the edges, add the Bevel Modifier to each part of the couch.
Step 7: Create Picture Frame and Window
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Add a Plane for the Picture Frame:
- Scale and position it to fit your desired location on the wall.
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Model the Window:
- Use cubes to create the window frame, applying the subdivision and bevel modifiers for smoothness.
Step 8: Save Your Work
- Regularly save your progress by pressing Ctrl + S and choosing a file location.
Conclusion
Congratulations! You've successfully created a stylized 3D living room in Blender. Remember to explore different materials and lighting to enhance the atmosphere of your scene. For further learning, consider following the next parts of this tutorial series or exploring additional resources on Blender to expand your skills. Happy modeling!