S&box Tutorial: Creating your first Project (Beginner)

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Published on Apr 10, 2026 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

In this tutorial, you'll learn how to create your first project in S&box, a versatile game development platform. This guide will walk you through launching the editor, setting up your project, and understanding the basic elements like GameObjects and components. Whether you're a complete beginner or looking to refresh your skills, this tutorial is designed to get you started with game development in S&box.

Step 1: Launching the Editor

  1. Locate the S&box application on your computer and double-click to open it.
  2. Wait for the editor to load completely. This may take a moment depending on your system.
  3. Once the editor is open, familiarize yourself with the layout and available tools.

Step 2: Creating a Project

  1. Inside the editor, look for the option to create a new project.
  2. Click on "New Project" to open the project creation dialog.
  3. Enter a name for your project and choose a location to save it.
  4. Select any templates if provided, or start with a blank project.
  5. Click "Create" to finalize your project setup.

Step 3: Introducing the Editor

  1. Take a moment to explore the main sections of the editor:
    • Viewport: Where you will visualize your game world.
    • Hierarchy Panel: Displays all GameObjects in your scene.
    • Inspector Panel: Used for modifying properties of selected GameObjects.
  2. Familiarize yourself with the toolbar functions, including saving your project and undo/redo options.

Step 4: Organizing Your Project with Folders

  1. Use the folder structure to keep your project organized.
  2. Create folders for different asset types like:
    • Sprites
    • Scripts
    • Audio
  3. Right-click in the project panel and select "New Folder" to organize your assets effectively.

Step 5: Understanding GameObjects and Components

  1. GameObjects are the basic building blocks of your game. They can represent characters, props, or environmental elements.
  2. Components are the functionalities that you can add to GameObjects to define how they behave.
    • To create a GameObject, right-click in the Hierarchy Panel and select "Create GameObject."
    • To add components, select a GameObject and use the Inspector Panel. Common components include:
      • Transform (position, rotation, scale)
      • Collider (for physics interactions)
      • Scripts (to add custom behaviors)

Step 6: Setting Up the Camera

  1. The camera in your scene is crucial for defining the player's view.
  2. Navigate to the Hierarchy Panel and find the Camera GameObject.
  3. Select the camera and adjust its properties in the Inspector Panel:
    • Change the position to frame your scene.
    • Adjust the field of view or orthographic size as needed.

Conclusion

Congratulations on creating your first project in S&box! You’ve launched the editor, set up your project, and learned about GameObjects and components. As you continue your journey in game development, explore more features of S&box and consider diving into scripting for added functionality. For further learning, check out the next episode in the Fish School series or join the Discord community for support and collaboration. Happy developing!