Basic Scene Transitions in Godot 4+ || How to add Transitions Between different Scenes in Godot ||
Table of Contents
Introduction
This tutorial will guide you through creating basic scene transitions in Godot 4+. Scene transitions enhance the visual appeal of your game by providing smooth animations between different scenes. Whether you are a beginner or an experienced developer, understanding these transitions can significantly improve your game's user experience.
Step 1: Set Up Your Godot Project
-
Create a New Project
- Open Godot and create a new project.
- Choose a suitable project name and directory.
-
Add Your Scenes
- Create multiple scenes that you want to transition between. For example, a main menu and a game scene.
- Save each scene with clear names (e.g.,
MainMenu.tscn
andGameScene.tscn
).
Step 2: Configure the ColorRect Node
-
Add a ColorRect Node
- In the scene where you want to implement transitions, add a new node by right-clicking in the Scene panel.
- Select
Add Child Node
and chooseColorRect
.
-
Adjust ColorRect Properties
- With the ColorRect selected, modify the following properties in the Inspector:
- Width: Set to
100%
to cover the whole screen. - Height: Set to
100%
to cover the whole screen. - Color: Choose a color for the transition, typically black or a color that fits your theme.
- Visible: Set to
false
initially.
- Width: Set to
- With the ColorRect selected, modify the following properties in the Inspector:
Step 3: Add Transition Logic
-
Create a Script for Transitions
- Attach a new script to the root node of the scene.
- Use the following sample code to manage scene transitions:
extends Node var color_rect func _ready(): color_rect = $ColorRect color_rect.hide() func fade_to_scene(scene_path: String): color_rect.show() color_rect.modulate.a = 0 color_rect.fade_in() yield(get_tree().create_timer(1), "timeout") # Adjust duration as needed get_tree().change_scene(scene_path)
-
Implement Fade In Logic
- Add the fade-in function to gradually show the ColorRect:
func fade_in(): var tween = Tween.new() add_child(tween) tween.interpolate_property(color_rect, "modulate:a", 0, 1, 1, Tween.TRANS_LINEAR, Tween.EASE_IN) tween.start()
Step 4: Customize Node Parameters
- Fine-Tune Transition Effects
- You can customize the transition duration and color in your script.
- Adjust the
yield
timer duration in thefade_to_scene
function for longer or shorter transitions.
Step 5: Add Shader for Enhanced Effects
-
Create a Shader for Transition Effects
- Create a new Shader file and attach it to your ColorRect.
- Use the following shader code example for a smooth transition effect:
shader_type canvas_item; void fragment() { vec4 texColor = texture(TEXTURE, FRAGCOORD.xy / SCREEN_SIZE); vec4 transitionColor = vec4(1.0, 1.0, 1.0, 1.0 - MODULATE.a); COLOR = texColor * transitionColor; }
-
Apply the Shader to ColorRect
- In the Inspector, set the Shader property of ColorRect to the shader you just created.
Conclusion
You have now successfully set up basic scene transitions in Godot 4+. By following these steps, you can enhance your game's visuals and create a more engaging user experience. Consider experimenting with different colors, durations, and effects to match the theme of your game. As a next step, explore adding more complex transitions or effects using shaders and animations. Happy game developing!