How to Make a Zombie Spawner (With Waves) - Roblox Studio Tutorial
3 min read
7 months ago
Published on Aug 06, 2024
This response is partially generated with the help of AI. It may contain inaccuracies.
Table of Contents
Introduction
In this tutorial, you will learn how to create a zombie spawner in Roblox Studio that generates waves of increasingly difficult zombies. We will cover setting up spawn points, scripting the spawning process, and enhancing the visual and audio effects for a more engaging gameplay experience.
Step 1: Set Up the Workspace
- Open Roblox Studio and create a new game.
- In the Explorer panel, locate the "Workspace" and click the plus sign to add a folder.
- Rename the folder to "spawns" by right-clicking on it and selecting "Rename."
- Add parts to serve as spawn points for the zombies:
- Click on the part in the toolbox and resize it as needed.
- Change the color to your preference.
- Drag the part into the "spawns" folder.
- Duplicate the part for multiple spawn points:
- Select the part and press
Ctrl + D
to duplicate. - Move each new part to a different location.
- Select the part and press
Step 2: Insert the Zombie Model
- Find a zombie model in the toolbox, such as the "Drooling Zombie" created by Roblox.
- Drag the zombie model into the game.
- Move the zombie model into "ReplicatedStorage" to keep it organized.
Step 3: Create the Spawn Script
- Click on the "spawns" folder and add a new Script.
- Define a variable for the spawns folder:
local spawns = script.Parent
- Set up a while loop to continuously spawn zombies:
while true do wait(spawn_time) -- replace spawn_time with a defined variable end
- Define the wait time:
local spawn_time = 10
Step 4: Loop Through Spawn Points
- Inside the while loop, loop through the items in the spawns folder:
for _, spawn in pairs(spawns:GetChildren()) do if spawn:IsA("BasePart") then local zombie_copy = game.ReplicatedStorage["Drooling Zombie"]:Clone() zombie_copy.Parent = game.Workspace zombie_copy.HumanoidRootPart.CFrame = CFrame.new(spawn.Position + Vector3.new(0, 3, 0)) end end
- Ensure the script handles potential errors correctly.
Step 5: Add Visual Effects
- For smoke effects:
- Click on a spawn part, click the plus sign, and search for "Smoke."
- Customize the smoke color and size.
- For point light effects:
- Add a "PointLight" to the spawn part.
- Adjust brightness and range settings.
Step 6: Create Wave Tracking
- Add a variable to track the wave number:
local wave = 1
- Update the wave label in the script:
game.Workspace.ZombieModel.Head.BillboardGui.TextLabel.Text = "Wave: " .. wave
Step 7: Implement Sound Effects
- Insert a sound into the spawns folder:
- Select the sound from the toolbox, rename it to "wave_sound."
- Play the sound when zombies spawn:
game.Workspace.spawns.wave_sound:Play()
Step 8: Increase Difficulty with Health Scaling
- Create a health variable:
local health = 100
- Set the zombie health when spawning:
zombie_copy.Humanoid.Health = health health = health + 100 -- increase health with each wave
Step 9: Manage Zombie Limits
- Create a folder to track spawned zombies:
- Rename the folder to "zombies."
- Limit the number of zombies:
if #zombies:GetChildren() < max_zombies then -- spawn new zombies end
Conclusion
You have successfully created a zombie spawner in Roblox Studio that generates waves of zombies with increasing difficulty. You can further customize the spawn points, visual effects, and audio to enhance gameplay. Experiment with different models and settings to make your game unique!