Create Water Simulation in Blender in 2 Minutes! (Water Splash)

3 min read 1 month ago
Published on Jul 22, 2025 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

In this tutorial, you will learn how to create a realistic water simulation in Blender in just two minutes. This quick guide is perfect for beginners looking to enhance their skills in 3D modeling and animation. The water splash effect can be a great addition to your projects, whether for animations, game design, or visual effects.

Step 1: Set Up the Scene

  • Open Blender and create a new project.
  • Delete the default cube by selecting it and pressing the Delete key.
  • Add a plane to serve as the base for your water simulation:
    • Go to the Add menu (Shift + A) and select Mesh > Plane.
    • Scale the plane to your desired size using the S key followed by moving the mouse.
  • Move the plane to the desired position (e.g., at the origin).

Step 2: Create the Water Object

  • Add a new cube to represent the water:
    • Go to the Add menu (Shift + A) and select Mesh > Cube.
  • Scale the cube to the appropriate size for your water volume:
    • Press S to scale and adjust the dimensions to fit within the plane.
  • Rename the cube to "Water" for better organization.

Step 3: Apply Fluid Simulation

  • With the "Water" cube selected, navigate to the Physics Properties tab.
  • Click on the Fluid button to enable fluid simulation.
  • Set the type to "Fluid" and choose "Domain" for the type of fluid.
  • Adjust the settings as needed for your simulation:
    • Set the resolution for better quality (e.g., 64 or higher).
    • Ensure the simulation type is set to "Liquid."

Step 4: Set Up the Domain

  • Select the plane and navigate to the Physics Properties tab.
  • Enable Fluid and set it as "Effector" with the type set to "Collision."
  • Adjust the collision settings to ensure the fluid interacts properly with the plane.

Step 5: Bake the Simulation

  • In the Fluid settings of the "Water" cube, find the Bake section.
  • Click the Bake button to process the simulation. This may take a moment depending on the resolution.
  • Once baked, you can preview the animation to see the water splash effect.

Step 6: Finalize the Scene

  • Adjust the materials for the water:
    • Select the "Water" cube and go to the Material Properties tab.
    • Choose a suitable shader for a realistic water appearance (e.g., use a Principled BSDF shader).
  • Set the color and transparency to mimic water.
  • Add lighting to enhance the scene, ensuring the water reflects light realistically.

Conclusion

You have now successfully created a water splash simulation in Blender! This quick tutorial covered setting up a scene, creating a water object, applying fluid simulation, and finalizing the materials and lighting.

As a next step, experiment with different fluid settings and materials to refine your simulation further. Happy blending!