[Genshin Modding] Episode 4.1 - Custom Outfits! (Tutorial)
Table of Contents
Introduction
This tutorial aims to guide you through the process of creating custom outfits for characters in Genshin Impact using Blender and various modding tools. By following these steps, you'll learn how to modify character models, apply textures, and ensure everything works smoothly in the game.
Step 1: Setting Up Your Environment
-
Join Discord Servers
- Join the AGMMG server to access essential resources and community support.
- Use the provided links to find the male base body and other resources:
- Male base body: AGMMG Discord
- Model preparation script: Discord Link
-
Download Necessary Tools
- Download GIMI (GI Model Importer): GIMI Releases
- Get GIMI assets: GIMI Assets
Step 2: Importing the Base Model
-
Download the Base Model
- Download the blend file and textures from the Discord link provided.
- Open the blend file in Blender.
-
Understanding Shape Keys
- Navigate to the Object Data Properties to view shape keys.
- These are sliders that adjust the model's features (e.g., body size, muscle definition).
- Experiment by sliding the shape keys to create your desired character physique.
-
Applying Shape Keys
- Once satisfied with your adjustments, apply all shape keys:
- For Blender 3.3.1 or newer, click "Apply All Shape Keys" or disable each key sequentially.
- Once satisfied with your adjustments, apply all shape keys:
Step 3: Modeling Clothes
-
Creating Clothes from the Base Model
- Duplicate the base model to create clothing (e.g., pants or a shirt):
- Select the body parts you want, press Shift+D to duplicate, and then separate the selection (press P > Selection).
- Use modifiers to prevent clipping into the body:
- Use the "Displace" modifier with a low strength value (e.g., 0.001) to ensure proper fit.
- Duplicate the base model to create clothing (e.g., pants or a shirt):
-
UV Mapping
- Adjust the UVs of your clothing to prevent overlapping textures.
- Use Blender’s UV Editing tools to ensure each piece has its own texture space.
Step 4: Weight Painting
-
Understanding Weight Painting
- Weight painting is crucial for character animations. It determines how different parts of the model respond to movements.
- Typically, weight the clothing to the relevant body parts:
- For the upper body, weight to the upper armature.
- For skirts or dresses, weight to the legs and waist for natural movement.
-
Using Scripts for Weight Transfer
- Use the "Silence VT Remap" script to adjust weights accurately across models:
# Example script to adjust weights import bpy # Your weight transfer logic here
- Use the "Silence VT Remap" script to adjust weights accurately across models:
Step 5: Texturing and Detailing
-
Applying Textures
- Use the shading workspace in Blender to apply textures to your model.
- Ensure textures are detailed and properly mapped to enhance visual appeal.
-
Additional Details
- Consider adding small details (e.g., seams or patterns) to enhance realism.
- Use image textures or draw directly on the model for unique designs.
Conclusion
Creating custom outfits for Genshin Impact involves a combination of model manipulation, weight painting, and texturing. By following these structured steps, you’ll be able to create unique character designs that enhance your gameplay experience. Don’t hesitate to experiment and join community forums for support as you refine your skills in modding. Happy modding!