RL 2: Multi-Armed Bandits 2 - Action value estimation

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Published on Aug 14, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

This tutorial covers action value estimation in the context of the multi-armed bandit problem, which is a fundamental concept in reinforcement learning. Understanding how to estimate action values is crucial for effectively choosing actions that maximize rewards, especially in both stationary and non-stationary environments. This guide will provide a step-by-step approach for implementing these concepts.

Step 1: Understand the Multi-Armed Bandit Problem

  • The multi-armed bandit problem is a scenario where a player must choose between multiple options (arms) that provide different rewards.
  • The goal is to maximize the total reward over time by balancing exploration (trying new options) and exploitation (choosing known rewarding options).
  • Familiarize yourself with key terms:
    • Action Value: The expected reward from a specific action.
    • Stationary Bandits: The action values do not change over time.
    • Non-Stationary Bandits: Action values change over time, requiring adaptive strategies.

Step 2: Estimating Action Values

  • Action values can be estimated using various strategies. Here are some common methods:
    • Sample Average: Calculate the average reward for each action based on past experiences.
      • Formula: [ Q(a) = \frac{1}{n} \sum_{i=1}^{n} r_i ] where ( Q(a) ) is the estimated action value, ( n ) is the number of times action ( a ) has been taken, and ( r_i ) are the rewards received.
    • Incremental Mean Update: Update the action value incrementally to avoid storing all past rewards.
      • Formula: [ Q_{n+1}(a) = Q_n(a) + \frac{1}{n} (R - Q_n(a)) ] where ( R ) is the most recent reward.

Step 3: Dealing with Stationary Bandits

  • For stationary bandits, simple averaging techniques work well since the action values do not change.
  • Use the sample average or incremental mean methods to maintain current estimates.

Step 4: Handling Non-Stationary Bandits

  • For non-stationary bandits, adapt your action value estimation approach:
    • Weighted Average: Give more weight to recent rewards to adapt to changes.
      • Formula: [ Q_{n+1}(a) = Q_n(a) + \alpha (R - Q_n(a)) ] where ( \alpha ) (0 < ( \alpha ) ≤ 1) is the learning rate.
    • Sliding Window: Keep track of a fixed number of recent rewards, discarding older rewards to focus on the most relevant data.

Step 5: Choosing an Action

  • Implement an action selection strategy based on your estimated action values:
    • Epsilon-Greedy: With probability ( \epsilon ), explore (choose randomly), and with probability ( 1-\epsilon ), exploit (choose the action with the highest estimated value).
    • Upper Confidence Bound (UCB): Select actions based on both the estimated action value and the uncertainty of that estimate.

Conclusion

In this tutorial, you learned about action value estimation in multi-armed bandits, including techniques for both stationary and non-stationary environments. Key takeaways include the methods for estimating action values and the importance of adaptive strategies. As a next step, consider exploring more advanced strategies like Thompson Sampling or reinforcement learning algorithms to further enhance your understanding and application of these concepts.