Finite State Machines - Godot 4 Tutorial (Intermediate)
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7 months ago
Published on Apr 22, 2024
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Table of Contents
Step-by-Step Tutorial: Creating a Finite State Machine Program in Godot (Intermediate Level)
-
Introduction to Finite State Machine Program:
- Finite State Machine (FSM) is a way to run code on an object or entity and have it run specific bits of code at a time, creating different states for the character.
- FSM helps in separating logic, making it easier to handle, and allows for reusability of states on other objects.
-
Setting up the Finite State Machine Class:
- Create a new script named
State
to serve as the base class for different states. - Define functions within the
State
class such asenter_state
andexit_state
.
- Create a new script named
-
Implementing the Finite State Machine Logic:
- Define a class
FiniteStateMachine
to handle the states and switch between them. - Initialize the first state in the
ready
function and set it tostate
.
- Define a class
-
Creating the Enemy Goblin and States:
- Create a new script for the Goblin character and define variables like
max_speed
andacceleration
. - Implement the
Wander State
for the Goblin to move around randomly within the game environment.
- Create a new script for the Goblin character and define variables like
-
Implementing the Chase State for the Goblin:
- Create an
Enemy Chase State
to make the Goblin chase the mouse when it is visible. - Handle the logic to move the Goblin towards the mouse position and emit signals when the player is found or lost.
- Create an
-
Handling State Transitions:
- Connect the signals between the
Wander State
andChase State
using theFiniteStateMachine
to switch states based on player visibility.
- Connect the signals between the
-
Testing and Refining the Goblin Behavior:
- Test the Goblin behavior in the game environment to ensure it wanders, chases the mouse, and transitions between states smoothly.
- Adjust parameters like acceleration and max speed to fine-tune the Goblin's movement.
-
Finalizing the Finite State Machine Program:
- Ensure all dependencies like
VisionCast
andAnimator
are correctly set up for each state. - Connect all signals and complete the logic for smooth state transitions and behavior.
- Ensure all dependencies like
-
Conclusion and Additional Resources:
- Test the complete Finite State Machine program to see the Goblin's behavior in action.
- Explore further resources like the Godot 4 course for more in-depth learning on game development.
By following these steps, you can create a robust Finite State Machine program in Godot for your game characters to exhibit dynamic behaviors based on different states.