3D Grid Building System - Unity Tutorial | City Builder, RTS, Factorio
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1 year ago
Published on Apr 23, 2024
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Table of Contents
How to Create a Grid-Based Building System in Unity3D
Step 1: Understand the System
- The system involves using a grid and a tilemap to track available areas for building placement.
- Prefabs of buildings with defined sizes are used for placement on the grid.
- The system checks if the area under the building is clear before placing it and updates the tilemap accordingly.
Step 2: Setup Tilemap in Unity
- Create a 3D project in Unity and import necessary packages and assets.
- Create a plane to represent the ground and set the camera to an isometric perspective.
Step 3: Create Tilemap and Prefabs
- In the Hierarchy, go to Create > 2D > Tilemap and select Rectangular.
- Adjust the orientation of the grid and tilemap for correct placement.
- Create prefabs for buildings by adding models, centering them, and adding box colliders to handle interactions.
Step 4: Develop Scripts
- Create scripts for Grid Snapping, Object Dragging, and Building Placement.
- Implement grid snapping by calculating mouse positions and snapping objects to the grid.
- Handle object dragging by saving mouse click positions and updating object positions during drag.
Step 5: Implement Building Placement
- Calculate building sizes in tiles and check for available areas on the grid.
- Calculate the positions of building corners and convert them to tile positions on the grid.
- Implement methods to check if a building can be placed and to mark the area as taken on the tilemap.
Step 6: Add Rotations
- Implement rotation functionality for objects by updating vertex positions and object sizes.
- Provide user input options to rotate objects in the scene.
Step 7: Test and Refine
- Test the system by instantiating objects, snapping them to the grid, rotating them, and checking for valid placements.
- Make adjustments to fit the system into your game's requirements and explore additional features like map editing and timers.
By following these steps, you can create a versatile grid-based building system in Unity3D suitable for various game genres like city builders, RTS games, and more.