IN-GAME TIME in GODOT (4.3) #1: Introduction

3 min read 5 months ago
Published on Aug 08, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

In this tutorial, you'll learn how to create an in-game time system using Godot 4.3. This mini-series is designed for game developers looking to implement a time management feature in their games, enhancing gameplay dynamics and realism.

Step 1: Set Up Godot

  1. Download Godot 4.3 beta 2 from the official website.
  2. Install the application on your computer by following the installation instructions provided on the site.

Step 2: Create a New Project

  1. Open Godot and click on "New Project."
  2. Enter your project name and choose a location on your computer.
  3. Select the option to create the project with the default settings and click "Create & Edit."

Step 3: Set Up the Scene

  1. In the Godot editor, create a new scene by clicking on "Scene" and selecting "New Scene."
  2. Add a Node2D as the root of your scene.
  3. Save your scene with a relevant name, such as "MainScene."

Step 4: Import Time Assets

  1. Visit Kenney's website to download free assets relevant for time-based gameplay mechanics.
  2. Import the downloaded assets into your Godot project by dragging the files into the FileSystem panel.

Step 5: Create a Time Script

  1. Create a new script for managing the in-game time:
    • Right-click on your Node2D, select "Attach Script," and name it TimeManager.gd.
  2. Open the script and define variables to track time:
    var seconds = 0
    var minutes = 0
    var hours = 0
    
  3. Implement a function to update time:
    func _process(delta):
        seconds += delta
        if seconds >= 60:
            seconds = 0
            minutes += 1
        if minutes >= 60:
            minutes = 0
            hours += 1
    

Step 6: Display Time on Screen

  1. Add a Label node to your scene to display the time.
  2. In your TimeManager.gd script, update the label text to reflect the current time:
    var time_label: Label
    
    func _ready():
        time_label = $Label  # Ensure you have a Label node as a child of TimeManager
        
    func _process(delta):
        ...
        time_label.text = str(hours).pad_zeros(2) + ":" + str(minutes).pad_zeros(2) + ":" + str(seconds).pad_zeros(2)
    

Conclusion

You've successfully set up a basic in-game time system in Godot 4.3. With the time management feature implemented, you can expand it by adding events triggered by time, such as day/night cycles or timed quests.

For further exploration, consider integrating additional features like saving time states, or syncing time with game events. Happy game developing!