How to model Plastic Packaging in Blender + Making money with product visualization (Aryan)

4 min read 7 months ago
Published on Aug 06, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

In this tutorial, you'll learn how to model plastic packaging in Blender, a skill that's valuable for product visualization in e-commerce. The tutorial will guide you through the modeling process step-by-step, and we'll also discuss how to monetize your 3D modeling skills by creating product visuals for businesses.

Step 1: Setting Up the Base Shape

  1. Start with a plane:

    • Rotate the plane sideways.
    • Make it taller than it is wide.
  2. Add loop cuts:

    • Insert loop cuts to create edges around the packaging.
    • Delete the bottom faces to allow for a rounded base.
  3. Create thickness:

    • Perform an inset operation on the plane.
    • Uncheck the boundary option and pull the inset out to achieve thickness.
  4. Apply a mirror modifier:

    • Use the mirror modifier on the x-axis to ensure symmetry.
  5. Add additional loop cuts:

    • Ensure the geometry mostly consists of squares for better subdivision.

Step 2: Subdividing and Smoothing

  1. Apply a subdivision surface modifier:

    • Add it to give the model a smooth appearance.
    • Add an edge loop near the edge for better control.
  2. Adjust geometry:

    • Push the entire shape slightly outward on the x-axis to create a gap for reflections.
  3. Set shading:

    • Select the object and set it to shade smooth.
  4. Add more subdivision levels:

    • Increase the levels for a smoother finish.

Step 3: Defining the Packaging Shape

  1. Select and extrude the outline:

    • Select the outline excluding the lower part and extrude it.
  2. Adjust the 3D cursor:

    • Set the 3D cursor to the origin and scale to zero on the x-axis.
  3. Use mean crease for sharpness:

    • Select corner edges and set the mean crease value to one for a sharper look.
  4. Move and scale geometry:

    • Use proportional editing to scale and adjust edge loops for a more organic shape.

Step 4: Creating Folds and Details

  1. Select the side face to create folds:

    • Inset the face and toggle edge rail for better results.
    • Scale down the inset on the x-axis to refine the shape.
  2. Apply another subdivision surface modifier:

    • Add a new one without applying it to maintain flexibility.
  3. Create sharper folds:

    • Slide edge loops outwards for sharper folds and define the shape further.
  4. Refine surrounding geometry:

    • Use alt + S to push vertices inwards and adjust the shape with smooth proportional editing.
  5. Finalize folds:

    • Insert more faces where needed and repeat scaling and sliding to refine the details.

Step 5: Rendering and Monetization

  1. Package your model:

    • Insert your product model (e.g., a bottle) into the packaging.
  2. Understand the market:

    • Recognize that companies need quality images for their products to sell online.
  3. Reach out to potential clients:

    • Contact e-commerce businesses and showcase your 3D art portfolio.
    • Emphasize the benefits of 3D visualization over traditional photography.
  4. Build your portfolio:

    • Create and render various product models to attract clients.

Conclusion

You have now learned how to model plastic packaging in Blender and how to leverage this skill for income through product visualization. Practice your modeling skills, reach out to potential clients, and continuously build your portfolio to succeed. Stay engaged with the 3D community for support and resources. Happy modeling!