Create a Running Jumping Stick Figure Animation with Wick Editor

3 min read 1 year ago
Published on Aug 05, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

In this tutorial, you'll learn how to create a stick figure running and jumping animation using the Wick Editor. The focus will be on designing a stick figure that jumps over a fire pit, incorporating basic techniques like frame-by-frame animation and using various drawing tools. This guide is ideal for beginners looking to explore animation basics in Wick Editor.

Step 1: Set Up Your Workspace

  • Open the Wick Editor and start a new project by clicking on "New" and then "Create."
  • Familiarize yourself with the timeline and drawing tools, particularly the onion skinning feature which helps in visualizing frames.

Step 2: Create the Cliffs

  • Select the pencil tool and set the size to 5 for your drawing.
  • Create a new layer and label it "Cliffs" in the inspector panel.
  • Draw two jagged cliffs on the canvas.
  • Use the fill bucket tool to change the fill color to dark gray and fill in the cliffs.
  • Expand the cliffs layer to 20 frames to ensure they remain throughout the animation.
  • Lock this layer to prevent accidental changes.

Step 3: Draw the Stick Figure

  • Create a new layer labeled "Stickman" and place it above the cliffs layer.
  • Use the ellipse tool to draw a circle for the head, ensuring the fill color is black and the outline is set to zero for a clean look.
  • Utilize the line tool to create the body, arms, and legs. Start with an open pose where limbs are spread out.
  • Reference images can be helpful for positioning; consider using them for guidance.

Step 4: Animate the Stick Figure

  • Use the path cursor tool to adjust the angles of your stick figure's limbs as needed.
  • Copy the first frame of your stick figure and paste it into the next frame.
  • Move the pasted figure slightly to create a natural motion effect. Use onion skinning to see the previous frame for better placement.
  • Create variations by adjusting the limb positions to represent different phases of running (open pose for the first frame, closed pose for the second).

Step 5: Prepare for the Jump

  • Create a crouched position for the stick figure in the next frame to simulate the jump preparation.
  • Copy this crouched frame and paste it several times, adjusting the angles to show upward movement.
  • Ensure the arms and legs are positioned dynamically to reflect the jump's trajectory.

Step 6: Completing the Jump Animation

  • Continue copying and pasting frames to illustrate the stick figure in the air.
  • Make adjustments to maintain a smooth transition from takeoff to landing.
  • At the landing phase, revert to the crouched pose to complete the jump sequence.

Step 7: Finalize the Animation

  • To complete the animation loop, continue copying the stick figure's running frames to show movement across the canvas.
  • Make sure to expand the last frame to prevent the stick figure from abruptly stopping at the end.

Conclusion

You've successfully created a stick figure running and jumping animation using Wick Editor! You can now experiment with additional movements or embellishments, such as adding a fire pit in a follow-up video. Don't hesitate to explore and refine your animation skills further. Happy animating!