Fusion360 - Desk Lamp Modelling
3 min read
10 hours ago
Published on Apr 01, 2026
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Table of Contents
Introduction
In this tutorial, you'll learn how to model a desk lamp in Fusion 360. This step-by-step guide will help you understand the essential tools and techniques needed to create a functional and aesthetically pleasing lamp design. Whether you're a beginner or looking to enhance your skills, this guide will provide you with actionable insights to bring your lamp design to life.
Step 1: Create the Base
- Start by creating a new project in Fusion 360.
- Use the Sketch tool to draw a circle that will serve as the base of your lamp.
- Dimension the circle appropriately; a diameter of around 100mm is a good starting point.
- Finish the sketch and extrude the circle to create a solid base. Use a height of approximately 10mm.
Step 2: Design the Lamp Body
- Create a new sketch on top of the base.
- Draw a rectangle that will represent the lamp's body.
- Dimension the rectangle to your desired height and width; a common size is around 50mm wide and 200mm tall.
- Finish the sketch and extrude the rectangle to form a solid lamp body.
- Use the Fillet tool on the edges for a softer look.
Step 3: Model the Lamp Shade
- Start a new sketch on top of the lamp body.
- Draw the profile of the lamp shade. This can be a simple arc or a more complex shape depending on your design.
- Dimension the sketch to ensure it fits well with the lamp body.
- Finish the sketch and use the Revolve feature to create the lamp shade by revolving the profile around the central axis.
Step 4: Add Details
- Use the Fillet tool on the edges of the lamp shade to give it a polished look.
- Create additional features like switch buttons or openings for light by drawing new sketches on the lamp body and shade.
- For a more realistic design, consider adding small holes or patterns to the lamp shade for light diffusion.
Step 5: Assemble Components
- If your lamp design includes multiple parts (like a switch or a light bulb holder), use the Assembly feature in Fusion 360.
- Ensure all components are properly aligned and positioned relative to the lamp body.
- Use constraints to maintain the correct relationships between different parts.
Step 6: Finalize and Export
- Review your model for any adjustments or improvements.
- Once satisfied, go to the File menu and select Export.
- Choose the appropriate file format for 3D printing or further processing (like STL or OBJ).
Conclusion
You have now created a desk lamp model in Fusion 360! By following these steps, you've learned how to design and assemble a functional lamp with various components. To take your skills further, consider experimenting with different shapes and materials or exploring rendering options to visualize your final design. Happy modeling!