how to create Character selection - Learn Godot 4 UI - no talking

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Published on Aug 08, 2024 This response is partially generated with the help of AI. It may contain inaccuracies.

Table of Contents

Introduction

In this tutorial, you will learn how to create a character selection screen in Godot 4. This guide is designed for beginners and those with some programming experience, helping you understand the essential components and code needed to implement a functional character selection interface.

Step 1: Create the Character Selection Slot

  • Open your Godot project and create a new scene for the character selection.
  • Add a Control node as the root node of your scene.
  • Under the Control node, add a VBoxContainer to organize the character slots vertically.
  • Create a Button node for each character you want to include in your selection.
    • Set the text of each button to the name of the character (e.g., "Warrior", "Mage").
    • Adjust the size and style of the buttons to fit your design.
  • Add a TextureRect or an Image node inside each button to display the character's image.

Step 2: Implement Selection Screen Code

  • Attach a script to the Control node to manage the character selection logic.
  • Define an array to hold the character data, including names and images. For example:
var characters = [
    {"name": "Warrior", "image": preload("res://path_to_warrior_image.png")},
    {"name": "Mage", "image": preload("res://path_to_mage_image.png")}
]
  • In the _ready() function, loop through the character data and dynamically create buttons:
func _ready():
    for char in characters:
        var button = Button.new()
        button.text = char.name
        button.connect("pressed", self, "_on_character_selected", [char])
        $VBoxContainer.add_child(button)
  • Implement the _on_character_selected function to handle character selection:
func _on_character_selected(character):
    print("Selected Character: " + character.name)
    # You can add logic here to switch scenes or update the game state.

Step 3: Code the Main Scene Logic

  • Create a main scene that will transition from the character selection screen.
  • Add a Button to the main scene to start the game with the selected character.
  • Connect this button to a function that loads the game scene and passes the selected character's data.
  • Use get_tree().change_scene("res://path_to_game_scene.tscn") to load the game scene.

Conclusion

You have successfully created a character selection screen in Godot 4. This tutorial covered how to set up the user interface, implement the selection logic, and transition to the main game scene. For further customization, consider adding animations or sound effects. Explore the GitHub repository for additional resources and assets to enhance your project. Happy developing!