how to create Character selection - Learn Godot 4 UI - no talking
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5 months ago
Published on Aug 08, 2024
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Table of Contents
Introduction
In this tutorial, you will learn how to create a character selection screen in Godot 4. This guide is designed for beginners and those with some programming experience, helping you understand the essential components and code needed to implement a functional character selection interface.
Step 1: Create the Character Selection Slot
- Open your Godot project and create a new scene for the character selection.
- Add a
Control
node as the root node of your scene. - Under the
Control
node, add aVBoxContainer
to organize the character slots vertically. - Create a
Button
node for each character you want to include in your selection.- Set the text of each button to the name of the character (e.g., "Warrior", "Mage").
- Adjust the size and style of the buttons to fit your design.
- Add a
TextureRect
or anImage
node inside each button to display the character's image.
Step 2: Implement Selection Screen Code
- Attach a script to the
Control
node to manage the character selection logic. - Define an array to hold the character data, including names and images. For example:
var characters = [
{"name": "Warrior", "image": preload("res://path_to_warrior_image.png")},
{"name": "Mage", "image": preload("res://path_to_mage_image.png")}
]
- In the
_ready()
function, loop through the character data and dynamically create buttons:
func _ready():
for char in characters:
var button = Button.new()
button.text = char.name
button.connect("pressed", self, "_on_character_selected", [char])
$VBoxContainer.add_child(button)
- Implement the
_on_character_selected
function to handle character selection:
func _on_character_selected(character):
print("Selected Character: " + character.name)
# You can add logic here to switch scenes or update the game state.
Step 3: Code the Main Scene Logic
- Create a main scene that will transition from the character selection screen.
- Add a
Button
to the main scene to start the game with the selected character. - Connect this button to a function that loads the game scene and passes the selected character's data.
- Use
get_tree().change_scene("res://path_to_game_scene.tscn")
to load the game scene.
Conclusion
You have successfully created a character selection screen in Godot 4. This tutorial covered how to set up the user interface, implement the selection logic, and transition to the main game scene. For further customization, consider adding animations or sound effects. Explore the GitHub repository for additional resources and assets to enhance your project. Happy developing!